Chapter 1
Codex Edition · Story RPG
Clark: Portalbound
Battle roaming hand-painted monsters, chain Portal Leafblade combos, unlock the Comet Hammer, and cross seven worlds with Bradley, Bird, and the mysterious Portal Guardian.
Based on Clark's original 68-page comic
Adventure paused
Portal Log
Portal map
Chapter Select
Hero handbook
How to Play
Follow the glowing objective marker. Watch the hand-painted danger marks: every Boss locks its warning onto the place it is about to strike. Chain three Leafblade swings, hold the Comet Hammer for a stronger smash, and dash through an attack to open a short green counter window—press Attack before it closes.
Read the badge above each monster — it names the one thing that breaks its guard, and it lights up when you are holding the answer. The pink Heartleaf Shrine beside every chapter's starting point restores up to 3 hearts and 45 energy; approach it and press E/Enter or tap Use on iPad. It blooms again after a short rest. Elite titles reveal their special power: they may split, resist ordinary hits, phase away, regrow, unleash storms, or summon help. Spend monster drops in the Portal Forge for permanent weapon improvements. From Chapter 3 some runes are chained to a guard: clear the monster on the other end of the red thread before the rune will light. From Chapter 5, attacking out of a dash becomes a Skyfall strike, and Bird starts circling any comic memory you have missed. Bosses save a signature attack for their last third. In Chapter 7, survive three distinct waves before the final boss appears.
Field notes
Monster Codex
Materials become power
Portal Forge
Spend monster materials on permanent weapon improvements. Every forge level adds damage and shortens recovery time.
The portals remember
The Book Chose One.
Clark and his friends restored the spiral paths—but one page in the magical book is still blank.
Based on Clark's original comic · Codex Edition